Dr. Mario | Mythra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 53/89 (92 units) |
Walk Speed | 68/89 (0.917) | 8/89 (1.420) |
Run Speed | 79/89 (1.464) | 5/89 (2.410) |
Dash Speed | 87/89 (1.538) | 1/89 (2.450) |
Air Speed | 75/89 (0.924) | 12/89 (1.220) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 9 Up Smash |
OoS 2 | Frame 6 Nair | Frame 10 Up B/Grab |
OoS 3 | Frame 7 Uair | Frame 11 Nair/Fair |
Fall Speed | 58/89 (1.500) | 7/89 (1.870) |
Fast Fall Speed | 57/89 (2.400) | 7/89 (2.992) |
Gravity | 54/89 (0.087) | 7/89 (0.137) |
Air Acceleration | 57/89 (0.061) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 51/89 (15.600) |
Full Jump | 61/89 (30.881) | 62/89 (30.800) |
Air Jump | 78/89 (27.785) | 46/89 (33.000) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Extremely good mobility • Access to a plethora of combos • Foresight makes it easy to counter and punish opponents' attacks • Excellent frame data |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Struggles to KO • Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster |