Dr. Mario | Pac-Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 44/89 (95 units) |
Walk Speed | 68/89 (0.917) | 49/89 (1.097) |
Run Speed | 79/89 (1.464) | 48/89 (1.672) |
Dash Speed | 87/89 (1.538) | 50/89 (1.870) |
Air Speed | 75/89 (0.924) | 39/89 (1.092) |
Shield Grab (F) | 1/89 (Frame 10) | 76/89 (Frame 16) |
OoS 1 | Frame 3 Up B | Frame 4 Up B |
OoS 2 | Frame 6 Nair | Frame 6 Nair |
OoS 3 | Frame 7 Uair | Frame 8 Fair/Item Throw(F) |
Fall Speed | 58/89 (1.500) | 71/89 (1.350) |
Fast Fall Speed | 57/89 (2.400) | 71/89 (2.160) |
Gravity | 54/89 (0.087) | 79/89 (0.072) |
Air Acceleration | 57/89 (0.061) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 35/89 (16.480) |
Full Jump | 61/89 (30.881) | 28/89 (34.100) |
Air Jump | 78/89 (27.785) | 34/89 (34.100) |
Special | Wall Jump | Crouch Walk, Wall Jump |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Great at limiting opponent's movement with a variety of projectiles • Very powerful recovery • Very good follow-ups from item tosses |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Very poor grab • Recovery is somewhat predictable • Easily comboed • Struggles to kill early on |