Dr. Mario | Palutena | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 59/89 (91 units) |
Walk Speed | 68/89 (0.917) | 17/89 (1.271) |
Run Speed | 79/89 (1.464) | 17/89 (2.077) |
Dash Speed | 87/89 (1.538) | 24/89 (2.035) |
Air Speed | 75/89 (0.924) | 58/89 (1.000) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 3 Up B | Frame 8 Nair |
OoS 2 | Frame 6 Nair | Frame 11 Bair/Grab |
OoS 3 | Frame 7 Uair | Frame 12 Fair |
Fall Speed | 58/89 (1.500) | 53/89 (1.550) |
Fast Fall Speed | 57/89 (2.400) | 51/89 (2.480) |
Gravity | 54/89 (0.087) | 15/89 (0.120) |
Air Acceleration | 57/89 (0.061) | 5/89 (0.115) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 22/89 (17.300) |
Full Jump | 61/89 (30.881) | 18/89 (35.900) |
Air Jump | 78/89 (27.785) | 25/89 (35.900) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Excellent air and ground mobility • Great range, thanks to her staff and specials (neutral B and side B) • Very powerful aerials (Nair in particular) • Enormous grab, with decently strong grab game • Hard to edge guard, thanks to her teleport recovery. • Reflector that doubles as a counter |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Poor OOS options • Sometimes struggles to take stocks, at least until higher percents • Lacks fast and safe ground options |