Dr. Mario | Piranha Plant | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 9/89 (112 units) |
Walk Speed | 68/89 (0.917) | 83/89 (0.760) |
Run Speed | 79/89 (1.464) | 44/89 (1.720) |
Dash Speed | 87/89 (1.538) | 60/89 (1.820) |
Air Speed | 75/89 (0.924) | 58/89 (1.000) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 10 Uair/Fair/Grab |
OoS 2 | Frame 6 Nair | Frame 11 Nair |
OoS 3 | Frame 7 Uair | Frame 12 Dair/Bair/Up Smash |
Fall Speed | 58/89 (1.500) | 2/89 (1.950) |
Fast Fall Speed | 57/89 (2.400) | 27/89 (2.730) |
Gravity | 54/89 (0.087) | 5/89 (0.140) |
Air Acceleration | 57/89 (0.061) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 18/89 (17.500) |
Full Jump | 61/89 (30.881) | 11/89 (37.400) |
Air Jump | 78/89 (27.785) | 15/89 (38.520) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Heavyweight and high endurance • Neutral B is great for edgeguarding • Has a kill throw in Up Throw • Very powerful Out of Shield option in up smash |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Very poor mobility • Significant landing lag on aerials • Poor range on most attacks |