Dr. Mario | Richter | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 14/89 (107 units) |
Walk Speed | 68/89 (0.917) | 83/89 (0.760) |
Run Speed | 79/89 (1.464) | 73/89 (1.520) |
Dash Speed | 87/89 (1.538) | 77/89 (1.730) |
Air Speed | 75/89 (0.924) | 70/89 (0.940) |
Shield Grab (F) | 1/89 (Frame 10) | 70/89 (Frame 14) |
OoS 1 | Frame 3 Up B | Frame 6 Up B |
OoS 2 | Frame 6 Nair | Frame 11 Nair |
OoS 3 | Frame 7 Uair | Frame 14 Grab |
Fall Speed | 58/89 (1.500) | 9/89 (1.850) |
Fast Fall Speed | 57/89 (2.400) | 9/89 (2.960) |
Gravity | 54/89 (0.087) | 57/89 (0.085) |
Air Acceleration | 57/89 (0.061) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 10/89 (18.000) |
Full Jump | 61/89 (30.881) | 68/89 (30.000) |
Air Jump | 78/89 (27.785) | 66/89 (29.000) |
Special | Wall Jump | Crouch Walk |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Excellent range on attacks • Can control neutral with his many projectiles • Several powerful moves for KOing • Great at ledge trapping, thanks to Holy Water • Good out of shield option in his Up B |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Poor mobility • Very bad recovery • Lackluster frame data • Struggles at close range |