Dr. Mario | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 19/89 (106 units) |
Walk Speed | 68/89 (0.917) | 34/89 (1.178) |
Run Speed | 79/89 (1.464) | 43/89 (1.725) |
Dash Speed | 87/89 (1.538) | 28/89 (2.002) |
Air Speed | 75/89 (0.924) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 6 Nair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 7 Uair | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 58/89 (1.500) | 43/89 (1.600) |
Fast Fall Speed | 57/89 (2.400) | 43/89 (2.560) |
Gravity | 54/89 (0.087) | 45/89 (0.090) |
Air Acceleration | 57/89 (0.061) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 8/89 (18.380) |
Full Jump | 61/89 (30.881) | 9/89 (38.000) |
Air Jump | 78/89 (27.785) | 16/89 (38.000) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |