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Dr. Mario vs R.O.B.

Dr. Mario
vs
R.O.B.

Compare SSBU Fighter Stats

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none

Dr. Mario

R.O.B.

Dr. Mario ssbu flair
R.O.B. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)19/89 (106 units)
Walk Speed68/89 (0.917)34/89 (1.178)
Run Speed79/89 (1.464)43/89 (1.725)
Dash Speed87/89 (1.538)28/89 (2.002)
Air Speed75/89 (0.924)27/89 (1.134)
Shield Grab (F)1/89 (Frame 10)1/89 (Frame 10)
OoS 1
Frame 3
Up B
Frame 7
Gyro Throw (F)
OoS 2
Frame 6
Nair
Frame 9
Fair/Gyro Throw (B)
OoS 3
Frame 7
Uair
Frame 10
Up Smash/Uair/Grab
Fall Speed58/89 (1.500)43/89 (1.600)
Fast Fall Speed57/89 (2.400)43/89 (2.560)
Gravity54/89 (0.087)45/89 (0.090)
Air Acceleration57/89 (0.061)30/89 (0.085)
Jumps22
Short Hop77/89 (13.142)8/89 (18.380)
Full Jump61/89 (30.881)9/89 (38.000)
Air Jump78/89 (27.785)16/89 (38.000)
SpecialWall JumpNone
Strengths
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• Nair is very good for walling out opponents
• Several good moves for KOing opponents
• Excellent recovery
• Can make use of multiple projectiles to control the stage and limit opponents' options
• Very good at edgeguarding
Weaknesses
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Very large hurtbox, making it a target for projectiles
• Heavy and gets comboed very easily
• Lag on moves makes it easy to punish
• Somewhat short range on normal attacks
Data pulled from Game8, UltimateFrameData, and SmashWiki
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