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Dr. Mario vs Ryu

Dr. Mario

Compare SSBU Fighter Stats


Dr. Mario


Dr. Mario ssbu flair
Ryu ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)27/89 (103 units)
Walk Speed68/89 (0.917)86/89 (0.750)
Run Speed79/89 (1.464)59/89 (1.600)
Dash Speed87/89 (1.538)71/89 (1.760)
Air Speed75/89 (0.924)30/89 (1.120)
Shield Grab (F)1/89 (Frame 10)1/89 (Frame 10)
OoS 1
Frame 3
Up B
Frame 6
Up B
OoS 2
Frame 6
Frame 7
OoS 3
Frame 7
Frame 9
Up Smash/Uair
Fall Speed58/89 (1.500)43/89 (1.600)
Fast Fall Speed57/89 (2.400)66/89 (2.240)
Gravity54/89 (0.087)15/89 (0.120)
Air Acceleration57/89 (0.061)84/89 (0.035)
Short Hop77/89 (13.142)59/89 (15.000)
Full Jump61/89 (30.881)81/89 (26.000)
Air Jump78/89 (27.785)64/89 (29.500)
SpecialWall JumpNone
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• When using the command-input, Shryuken KOs foes very early
• Super Armor on Down Special
• Has a good projectile (neutral special and Shakunetsu Hadoken)
• Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves
• Extremely deadly combo game
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Always faces the opponent, and thus cannot use Bair easily
• Poor recovery makes him easy to edgeguard
• Somewhat high execution (getting used to command inputs and auto-turn)
• Focus Attack is easy to counter
• Struggles to land when put in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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