Dr. Mario | Shulk | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 37/89 (97 units) |
Walk Speed | 68/89 (0.917) | 35/89 (1.155) |
Run Speed | 79/89 (1.464) | 48/89 (1.672) |
Dash Speed | 87/89 (1.538) | 50/89 (1.870) |
Air Speed | 75/89 (0.924) | 32/89 (1.113) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 3 Up B | Frame 10 Up B |
OoS 2 | Frame 6 Nair | Frame 11 Grab |
OoS 3 | Frame 7 Uair | Frame 16 Nair/Jab |
Fall Speed | 58/89 (1.500) | 48/89 (1.580) |
Fast Fall Speed | 57/89 (2.400) | 45/89 (2.528) |
Gravity | 54/89 (0.087) | 34/89 (0.098) |
Air Acceleration | 57/89 (0.061) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 31/89 (16.800) |
Full Jump | 61/89 (30.881) | 36/89 (33.500) |
Air Jump | 78/89 (27.785) | 43/89 (33.500) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |