Dr. Mario | Snake | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 19/89 (106 units) |
Walk Speed | 68/89 (0.917) | 77/89 (0.882) |
Run Speed | 79/89 (1.464) | 60/89 (1.595) |
Dash Speed | 87/89 (1.538) | 71/89 (1.760) |
Air Speed | 75/89 (0.924) | 61/89 (0.987) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 3 Up B | Frame 6 Dair |
OoS 2 | Frame 6 Nair | Frame 10 Bair |
OoS 3 | Frame 7 Uair | Frame 11 Up Smash |
Fall Speed | 58/89 (1.500) | 26/89 (1.730) |
Fast Fall Speed | 57/89 (2.400) | 26/89 (2.768) |
Gravity | 54/89 (0.087) | 68/89 (0.080) |
Air Acceleration | 57/89 (0.061) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 73/89 (13.690) |
Full Jump | 61/89 (30.881) | 86/89 (21.620) |
Air Jump | 78/89 (27.785) | 35/89 (34.070) |
Special | Wall Jump | Crouch Walk |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |