Dr. Mario | Sonic | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 70/89 (86 units) |
Walk Speed | 68/89 (0.917) | 7/89 (1.444) |
Run Speed | 79/89 (1.464) | 1/89 (3.850) |
Dash Speed | 87/89 (1.538) | 4/89 (2.310) |
Air Speed | 75/89 (0.924) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 3 Up B | Frame 3 Up B |
OoS 2 | Frame 6 Nair | Frame 8 Fair/Uair |
OoS 3 | Frame 7 Uair | Frame 9 Nair |
Fall Speed | 58/89 (1.500) | 33/89 (1.650) |
Fast Fall Speed | 57/89 (2.400) | 34/89 (2.640) |
Gravity | 54/89 (0.087) | 45/89 (0.090) |
Air Acceleration | 57/89 (0.061) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 30/89 (16.890) |
Full Jump | 61/89 (30.881) | 22/89 (35.000) |
Air Jump | 78/89 (27.785) | 31/89 (35.000) |
Special | Wall Jump | Wall Jump |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Extremely fast • Powerful and large forward smash • Excellent vertical recovery power (↑+ B) • Great at edgeguarding |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Struggles to KO • Cannot cross up shields • Lacks a projectile |