Dr. Mario | Zelda | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 72/89 (85 units) |
Walk Speed | 68/89 (0.917) | 69/89 (0.914) |
Run Speed | 79/89 (1.464) | 81/89 (1.430) |
Dash Speed | 87/89 (1.538) | 35/89 (1.958) |
Air Speed | 75/89 (0.924) | 39/89 (1.092) |
Shield Grab (F) | 1/89 (Frame 10) | 70/89 (Frame 14) |
OoS 1 | Frame 3 Up B | Frame 6 Up B |
OoS 2 | Frame 6 Nair | Frame 9 Nair/Up Smash/Fair/Bair |
OoS 3 | Frame 7 Uair | Frame 14 Grab |
Fall Speed | 58/89 (1.500) | 71/89 (1.350) |
Fast Fall Speed | 57/89 (2.400) | 71/89 (2.160) |
Gravity | 54/89 (0.087) | 80/89 (0.071) |
Air Acceleration | 57/89 (0.061) | 55/89 (0.065) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 56/89 (15.240) |
Full Jump | 61/89 (30.881) | 54/89 (31.550) |
Air Jump | 78/89 (27.785) | 56/89 (31.550) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Neutral B is great as a combo breaker and get-off-me tool • Very powerful back throw • Several of her attacks deal high damage and knockback • Down Special can be charged to zone out opponents and deal heavy damage |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Forward / Back Aerial have significant lag and are punishable • Very light and gets KO'ed early • Poor mobility |