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Duck Hunt vs Banjo & Kazooie

Duck Hunt
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

none
none

Duck Hunt

Banjo & Kazooie

Duck Hunt ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)70/89 (86 units)19/89 (106 units)
Walk Speed26/89 (1.213)52/89 (1.060)
Run Speed36/89 (1.793)12/89 (2.180)
Dash Speed71/89 (1.760)80/89 (1.680)
Air Speed21/89 (1.155)78/89 (0.920)
Shield Grab (F)1/89 (Frame 10)36/89 (Frame 11)
OoS 1
Frame 9
Nair/Uair
Frame 9
Up Smash
OoS 2
Frame 10
Fair/Bair/Grab
Frame 10
Uair
OoS 3
Frame 12
Up Smash
Frame 11
Bair/Grab
Fall Speed33/89 (1.650)22/89 (1.760)
Fast Fall Speed34/89 (2.640)22/89 (2.816)
Gravity74/89 (0.076)23/89 (0.110)
Air Acceleration31/89 (0.080)48/89 (0.070)
Jumps23
Short Hop35/89 (16.480)15/89 (17.800)
Full Jump29/89 (34.000)72/89 (29.800)
Air Jump38/89 (33.800)89/89 (20.526)
SpecialCrouch Walk, Wall JumpNone
Strengths
• Powerful aerial attacks and smashes
• Excellent at zoning out opponents with their many projectiles
• High damage output

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Predictable recovery makes them somewhat easy to edgeguard
• Struggles to KO early
• Struggles at close range

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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