Duck Hunt | Bowser Jr. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 10/89 (108 units) |
Walk Speed | 26/89 (1.213) | 64/89 (0.924) |
Run Speed | 36/89 (1.793) | 67/89 (1.566) |
Dash Speed | 71/89 (1.760) | 71/89 (1.760) |
Air Speed | 21/89 (1.155) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 74/89 (Frame 15) |
OoS 1 | Frame 9 Nair/Uair | Frame 7 Up Smash |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 8 Item Throw(F) |
OoS 3 | Frame 12 Up Smash | Frame 9 Uair |
Fall Speed | 33/89 (1.650) | 33/89 (1.650) |
Fast Fall Speed | 34/89 (2.640) | 34/89 (2.640) |
Gravity | 74/89 (0.076) | 42/89 (0.092) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 34/89 (16.590) |
Full Jump | 29/89 (34.000) | 27/89 (34.400) |
Air Jump | 38/89 (33.800) | 33/89 (34.400) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head |