Duck Hunt | Bowser | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 1/89 (135 units) |
Walk Speed | 26/89 (1.213) | 73/89 (0.901) |
Run Speed | 36/89 (1.793) | 22/89 (1.971) |
Dash Speed | 71/89 (1.760) | 6/89 (2.255) |
Air Speed | 21/89 (1.155) | 21/89 (1.155) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Side B (air) |
OoS 3 | Frame 12 Up Smash | Frame 11 Nair |
Fall Speed | 33/89 (1.650) | 20/89 (1.770) |
Fast Fall Speed | 34/89 (2.640) | 20/89 (2.832) |
Gravity | 74/89 (0.076) | 13/89 (0.125) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 48/89 (15.700) |
Full Jump | 29/89 (34.000) | 39/89 (33.000) |
Air Jump | 38/89 (33.800) | 49/89 (32.610) |
Special | Crouch Walk, Wall Jump | Crouch Walk |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves |