Duck Hunt | Captain Falcon | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 22/89 (104 units) |
Walk Speed | 26/89 (1.213) | 57/89 (0.987) |
Run Speed | 36/89 (1.793) | 2/89 (2.552) |
Dash Speed | 71/89 (1.760) | 29/89 (1.980) |
Air Speed | 21/89 (1.155) | 13/89 (1.218) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 10 Nair/Grab/Uair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 13 Bair |
OoS 3 | Frame 12 Up Smash | Frame 14 Up B |
Fall Speed | 33/89 (1.650) | 8/89 (1.865) |
Fast Fall Speed | 34/89 (2.640) | 8/89 (2.984) |
Gravity | 74/89 (0.076) | 15/89 (0.120) |
Air Acceleration | 31/89 (0.080) | 43/89 (0.075) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 14/89 (17.980) |
Full Jump | 29/89 (34.000) | 12/89 (37.310) |
Air Jump | 38/89 (33.800) | 18/89 (37.310) |
Special | Crouch Walk, Wall Jump | Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Excellent mobility • Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special) • Very powerful aerial attacks |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Mediocre recovery • Easily comboed by other characters • Lacks a projectile |