Duck Hunt | Charizard | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 6/89 (116 units) |
Walk Speed | 26/89 (1.213) | 32/89 (1.187) |
Run Speed | 36/89 (1.793) | 10/89 (2.200) |
Dash Speed | 71/89 (1.760) | 5/89 (2.288) |
Air Speed | 21/89 (1.155) | 34/89 (1.103) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Up Smash |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Up B |
OoS 3 | Frame 12 Up Smash | Frame 11 Nair/Fair |
Fall Speed | 33/89 (1.650) | 57/89 (1.520) |
Fast Fall Speed | 34/89 (2.640) | 55/89 (2.432) |
Gravity | 74/89 (0.076) | 23/89 (0.110) |
Air Acceleration | 31/89 (0.080) | 58/89 (0.060) |
Jumps | 2 | 3 |
Short Hop | 35/89 (16.480) | 54/89 (15.430) |
Full Jump | 29/89 (34.000) | 51/89 (32.000) |
Air Jump | 38/89 (33.800) | 75/89 (28.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Learning all 3 characters and associated matchups has a high skill curve • Ivysuar and Charizard have poor disadvantage • Cooldown on down B sometimes makes it hard to switch when needed |