Duck Hunt | Cloud | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 31/89 (100 units) |
Walk Speed | 26/89 (1.213) | 35/89 (1.155) |
Run Speed | 36/89 (1.793) | 13/89 (2.167) |
Dash Speed | 71/89 (1.760) | 16/89 (2.145) |
Air Speed | 21/89 (1.155) | 21/89 (1.155) |
Shield Grab (F) | 1/89 (Frame 10) | 68/89 (Frame 13) |
OoS 1 | Frame 9 Nair/Uair | Frame 7 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 8 Nair |
OoS 3 | Frame 12 Up Smash | Frame 11 Uair |
Fall Speed | 33/89 (1.650) | 30/89 (1.680) |
Fast Fall Speed | 34/89 (2.640) | 31/89 (2.688) |
Gravity | 74/89 (0.076) | 34/89 (0.098) |
Air Acceleration | 31/89 (0.080) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 28/89 (17.000) |
Full Jump | 29/89 (34.000) | 45/89 (32.500) |
Air Jump | 38/89 (33.800) | 51/89 (32.500) |
Special | Crouch Walk, Wall Jump | Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game |