Duck Hunt | Corrin | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 33/89 (98 units) |
Walk Speed | 26/89 (1.213) | 27/89 (1.208) |
Run Speed | 36/89 (1.793) | 60/89 (1.595) |
Dash Speed | 71/89 (1.760) | 48/89 (1.892) |
Air Speed | 21/89 (1.155) | 52/89 (1.019) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair/Uair | Frame 9 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 10 Uair |
OoS 3 | Frame 12 Up Smash | Frame 11 Grab |
Fall Speed | 33/89 (1.650) | 33/89 (1.650) |
Fast Fall Speed | 34/89 (2.640) | 34/89 (2.640) |
Gravity | 74/89 (0.076) | 42/89 (0.092) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 45/89 (16.000) |
Full Jump | 29/89 (34.000) | 39/89 (33.000) |
Air Jump | 38/89 (33.800) | 57/89 (31.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state |