Duck Hunt | Daisy | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 64/89 (89 units) |
Walk Speed | 26/89 (1.213) | 64/89 (0.924) |
Run Speed | 36/89 (1.793) | 60/89 (1.595) |
Dash Speed | 71/89 (1.760) | 57/89 (1.826) |
Air Speed | 21/89 (1.155) | 48/89 (1.029) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 7 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 8 Nair |
OoS 3 | Frame 12 Up Smash | Frame 9 Bair |
Fall Speed | 33/89 (1.650) | 87/89 (1.190) |
Fast Fall Speed | 34/89 (2.640) | 87/89 (1.904) |
Gravity | 74/89 (0.076) | 81/89 (0.070) |
Air Acceleration | 31/89 (0.080) | 2/89 (0.120) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 65/89 (14.500) |
Full Jump | 29/89 (34.000) | 66/89 (30.030) |
Air Jump | 38/89 (33.800) | 62/89 (30.030) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing |