Duck Hunt | Dr. Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 33/89 (98 units) |
Walk Speed | 26/89 (1.213) | 68/89 (0.917) |
Run Speed | 36/89 (1.793) | 79/89 (1.464) |
Dash Speed | 71/89 (1.760) | 87/89 (1.538) |
Air Speed | 21/89 (1.155) | 75/89 (0.924) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 3 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 6 Nair |
OoS 3 | Frame 12 Up Smash | Frame 7 Uair |
Fall Speed | 33/89 (1.650) | 58/89 (1.500) |
Fast Fall Speed | 34/89 (2.640) | 57/89 (2.400) |
Gravity | 74/89 (0.076) | 54/89 (0.087) |
Air Acceleration | 31/89 (0.080) | 57/89 (0.061) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 77/89 (13.142) |
Full Jump | 29/89 (34.000) | 61/89 (30.881) |
Air Jump | 38/89 (33.800) | 78/89 (27.785) |
Special | Crouch Walk, Wall Jump | Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) |