Duck Hunt | Fox | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 85/89 (77 units) |
Walk Speed | 26/89 (1.213) | 3/89 (1.523) |
Run Speed | 36/89 (1.793) | 6/89 (2.402) |
Dash Speed | 71/89 (1.760) | 18/89 (2.090) |
Air Speed | 21/89 (1.155) | 33/89 (1.110) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Down B (Air) |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 7 Nair |
OoS 3 | Frame 12 Up Smash | Frame 8 Up Smash/Dair |
Fall Speed | 33/89 (1.650) | 1/89 (2.100) |
Fast Fall Speed | 34/89 (2.640) | 1/89 (3.360) |
Gravity | 74/89 (0.076) | 1/89 (0.230) |
Air Acceleration | 31/89 (0.080) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 37/89 (16.400) |
Full Jump | 29/89 (34.000) | 22/89 (35.000) |
Air Jump | 38/89 (33.800) | 19/89 (37.000) |
Special | Crouch Walk, Wall Jump | Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill |