Duck Hunt | Ganondorf | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 5/89 (118 units) |
Walk Speed | 26/89 (1.213) | 82/89 (0.767) |
Run Speed | 36/89 (1.793) | 86/89 (1.340) |
Dash Speed | 71/89 (1.760) | 50/89 (1.870) |
Air Speed | 21/89 (1.155) | 86/89 (0.830) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair/Uair | Frame 10 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 11 Uair |
OoS 3 | Frame 12 Up Smash | Frame 12 Grab |
Fall Speed | 33/89 (1.650) | 33/89 (1.650) |
Fast Fall Speed | 34/89 (2.640) | 34/89 (2.640) |
Gravity | 74/89 (0.076) | 27/89 (0.108) |
Air Acceleration | 31/89 (0.080) | 82/89 (0.040) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 83/89 (12.240) |
Full Jump | 29/89 (34.000) | 84/89 (25.490) |
Air Jump | 38/89 (33.800) | 80/89 (26.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata |