Duck Hunt | Greninja | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 66/89 (88 units) |
Walk Speed | 26/89 (1.213) | 4/89 (1.502) |
Run Speed | 36/89 (1.793) | 8/89 (2.288) |
Dash Speed | 71/89 (1.760) | 14/89 (2.178) |
Air Speed | 21/89 (1.155) | 11/89 (1.239) |
Shield Grab (F) | 1/89 (Frame 10) | 70/89 (Frame 14) |
OoS 1 | Frame 9 Nair/Uair | Frame 8 Bair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 10 Uair |
OoS 3 | Frame 12 Up Smash | Frame 12 Up Smash |
Fall Speed | 33/89 (1.650) | 9/89 (1.850) |
Fast Fall Speed | 34/89 (2.640) | 9/89 (2.960) |
Gravity | 74/89 (0.076) | 3/89 (0.180) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 1/89 (22.110) |
Full Jump | 29/89 (34.000) | 2/89 (46.000) |
Air Jump | 38/89 (33.800) | 5/89 (46.000) |
Special | Crouch Walk, Wall Jump | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO |