Duck Hunt | Hero | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 30/89 (101 units) |
Walk Speed | 26/89 (1.213) | 58/89 (0.980) |
Run Speed | 36/89 (1.793) | 32/89 (1.840) |
Dash Speed | 71/89 (1.760) | 49/89 (1.880) |
Air Speed | 21/89 (1.155) | 55/89 (1.010) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 7 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Uair |
OoS 3 | Frame 12 Up Smash | Frame 10 Grab |
Fall Speed | 33/89 (1.650) | 52/89 (1.570) |
Fast Fall Speed | 34/89 (2.640) | 49/89 (2.512) |
Gravity | 74/89 (0.076) | 41/89 (0.094) |
Air Acceleration | 31/89 (0.080) | 67/89 (0.055) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 53/89 (15.500) |
Full Jump | 29/89 (34.000) | 74/89 (29.000) |
Air Jump | 38/89 (33.800) | 57/89 (31.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard |