Duck Hunt | Ike | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 14/89 (107 units) |
Walk Speed | 26/89 (1.213) | 70/89 (0.912) |
Run Speed | 36/89 (1.793) | 75/89 (1.507) |
Dash Speed | 71/89 (1.760) | 61/89 (1.815) |
Air Speed | 21/89 (1.155) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair/Uair | Frame 10 Bair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 11 Grab |
OoS 3 | Frame 12 Up Smash | Frame 14 Nair/Fair |
Fall Speed | 33/89 (1.650) | 33/89 (1.650) |
Fast Fall Speed | 34/89 (2.640) | 34/89 (2.640) |
Gravity | 74/89 (0.076) | 42/89 (0.092) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 45/89 (16.000) |
Full Jump | 29/89 (34.000) | 71/89 (29.900) |
Air Jump | 38/89 (33.800) | 57/89 (31.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very powerful aerials (including Neutral Aerial, which comes out quick and is a great combo starter) • Lots of damage output on attacks • Several moves for taking stocks • Great range with his sword |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Exploitable recovery • Sometimes struggles to approach, due to poor speed and frame data |