Duck Hunt | Incineroar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 6/89 (116 units) |
Walk Speed | 26/89 (1.213) | 89/89 (0.620) |
Run Speed | 36/89 (1.793) | 89/89 (1.180) |
Dash Speed | 71/89 (1.760) | 71/89 (1.760) |
Air Speed | 21/89 (1.155) | 81/89 (0.880) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair/Uair | Frame 8 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 10 Uair/Bair |
OoS 3 | Frame 12 Up Smash | Frame 11 Up B/Fair/Grab |
Fall Speed | 33/89 (1.650) | 22/89 (1.760) |
Fast Fall Speed | 34/89 (2.640) | 22/89 (2.816) |
Gravity | 74/89 (0.076) | 12/89 (0.126) |
Air Acceleration | 31/89 (0.080) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 68/89 (14.400) |
Full Jump | 29/89 (34.000) | 53/89 (31.600) |
Air Jump | 38/89 (33.800) | 47/89 (32.800) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very powerful back throw • Extremely powerful Side B • Several long lasting hitboxes (B, Nair), and decent frame data • Excellent KO power and damage output, especially when combined with Revenge |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Terrible recovery • Poor mobility, and easily comboed • Can lose Revenge if grabbed |