Duck Hunt | Inkling | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 48/89 (94 units) |
Walk Speed | 26/89 (1.213) | 40/89 (1.134) |
Run Speed | 36/89 (1.793) | 25/89 (1.925) |
Dash Speed | 71/89 (1.760) | 17/89 (2.118) |
Air Speed | 21/89 (1.155) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair/Uair | Frame 9 Nair/Up Smash |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 10 Bair |
OoS 3 | Frame 12 Up Smash | Frame 12 Up B/Grab |
Fall Speed | 33/89 (1.650) | 48/89 (1.580) |
Fast Fall Speed | 34/89 (2.640) | 45/89 (2.528) |
Gravity | 74/89 (0.076) | 54/89 (0.087) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 16/89 (17.540) |
Full Jump | 29/89 (34.000) | 39/89 (33.000) |
Air Jump | 38/89 (33.800) | 22/89 (36.330) |
Special | Crouch Walk, Wall Jump | Crouch Walk, Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Several good poking tools (Down Special/FAir/BAir) • Can bury opponents with Roller to KO • Very fast movement, and crouches when dashing, allowing them to dodge moves • Excellent frame data • Very good recovery |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Keeping an eye on the ink tank can be challenging • Often struggles to kill |