Duck Hunt | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 88/89 (68 units) |
Walk Speed | 26/89 (1.213) | 87/89 (0.735) |
Run Speed | 36/89 (1.793) | 87/89 (1.271) |
Dash Speed | 71/89 (1.760) | 82/89 (1.650) |
Air Speed | 21/89 (1.155) | 3/89 (1.332) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 5 Down B (Air) |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Nair |
OoS 3 | Frame 12 Up Smash | Frame 10 Grab/Dair |
Fall Speed | 33/89 (1.650) | 89/89 (0.980) |
Fast Fall Speed | 34/89 (2.640) | 89/89 (1.568) |
Gravity | 74/89 (0.076) | 89/89 (0.053) |
Air Acceleration | 31/89 (0.080) | 1/89 (0.130) |
Jumps | 2 | 6 |
Short Hop | 35/89 (16.480) | 87/89 (11.260) |
Full Jump | 29/89 (34.000) | 87/89 (19.170) |
Air Jump | 38/89 (33.800) | 83/89 (24.866) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |