Duck Hunt | Joker | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 52/89 (93 units) |
Walk Speed | 26/89 (1.213) | 43/89 (1.120) |
Run Speed | 36/89 (1.793) | 18/89 (2.060) |
Dash Speed | 71/89 (1.760) | 45/89 (1.900) |
Air Speed | 21/89 (1.155) | 37/89 (1.100) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 8 Uair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 10 Fair/Bair/Up Smash/Grab |
OoS 3 | Frame 12 Up Smash | Frame 15 Nair |
Fall Speed | 33/89 (1.650) | 39/89 (1.630) |
Fast Fall Speed | 34/89 (2.640) | 4/89 (3.097) |
Gravity | 74/89 (0.076) | 11/89 (0.127) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 69/89 (14.200) |
Full Jump | 29/89 (34.000) | 45/89 (32.500) |
Air Jump | 38/89 (33.800) | 36/89 (34.000) |
Special | Crouch Walk, Wall Jump | Tether, Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very low lag on most attacks • Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab) • Super armor on down B, which doubles as a quick counter with Arsene • Good recovery • Two projectiles (neutral and side B) • Extremely powerful with Arsene |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Struggles to KO without Arsene • Recovery is exploitable when Arsene is out (Lack of hitbox) • Lack of good Out of Shield options. |