Duck Hunt | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 3/89 (127 units) |
Walk Speed | 26/89 (1.213) | 54/89 (1.029) |
Run Speed | 36/89 (1.793) | 76/89 (1.496) |
Dash Speed | 71/89 (1.760) | 61/89 (1.815) |
Air Speed | 21/89 (1.155) | 89/89 (0.735) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair/Uair | Frame 10 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 12 Grab |
OoS 3 | Frame 12 Up Smash | Frame 13 Uair |
Fall Speed | 33/89 (1.650) | 2/89 (1.950) |
Fast Fall Speed | 34/89 (2.640) | 2/89 (3.120) |
Gravity | 74/89 (0.076) | 37/89 (0.097) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 35/89 (16.480) | 43/89 (16.020) |
Full Jump | 29/89 (34.000) | 43/89 (32.850) |
Air Jump | 38/89 (33.800) | 72/89 (28.503) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |