Duck Hunt | Lucas | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 48/89 (94 units) |
Walk Speed | 26/89 (1.213) | 75/89 (0.893) |
Run Speed | 36/89 (1.793) | 52/89 (1.650) |
Dash Speed | 71/89 (1.760) | 61/89 (1.815) |
Air Speed | 21/89 (1.155) | 21/89 (1.155) |
Shield Grab (F) | 1/89 (Frame 10) | 76/89 (Frame 16) |
OoS 1 | Frame 9 Nair/Uair | Frame 10 Nair/Uair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 12 Fair/Z-air |
OoS 3 | Frame 12 Up Smash | Frame 13 Dair/Jab |
Fall Speed | 33/89 (1.650) | 70/89 (1.370) |
Fast Fall Speed | 34/89 (2.640) | 70/89 (2.192) |
Gravity | 74/89 (0.076) | 45/89 (0.090) |
Air Acceleration | 31/89 (0.080) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 78/89 (13.000) |
Full Jump | 29/89 (34.000) | 73/89 (29.410) |
Air Jump | 38/89 (33.800) | 8/89 (44.130) |
Special | Crouch Walk, Wall Jump | Tether |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Powerful aerial attacks • Very strong smash attacks • Good damage output on all attacks • Access to multiple projectiles as well as an energy absorber • Has 3 kill throws |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Poor out of shield game • Struggles at close range • Mediocre recovery |