Duck Hunt | Lucina | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 61/89 (90 units) |
Walk Speed | 26/89 (1.213) | 1/89 (1.575) |
Run Speed | 36/89 (1.793) | 23/89 (1.964) |
Dash Speed | 71/89 (1.760) | 6/89 (2.255) |
Air Speed | 21/89 (1.155) | 41/89 (1.071) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 5 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Nair/Fair |
OoS 3 | Frame 12 Up Smash | Frame 10 Grab |
Fall Speed | 33/89 (1.650) | 48/89 (1.580) |
Fast Fall Speed | 34/89 (2.640) | 45/89 (2.528) |
Gravity | 74/89 (0.076) | 75/89 (0.075) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 39/89 (16.260) |
Full Jump | 29/89 (34.000) | 33/89 (33.660) |
Air Jump | 38/89 (33.800) | 40/89 (33.660) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Each one of her attacks is useful in some capacity • Several attacks for taking stocks (FSmash, Side B, and Bair) • Excellent recovery (Up B) • Very good at edgeguarding (Fair, Bair, Counter) • Quick mobility • Very good range and great neutral |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Floaty with poor air mobility, and struggles to land • Spacing can be difficult against certain characters |