Duck Hunt | Mega Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 29/89 (102 units) |
Walk Speed | 26/89 (1.213) | 42/89 (1.132) |
Run Speed | 36/89 (1.793) | 58/89 (1.602) |
Dash Speed | 71/89 (1.760) | 35/89 (1.958) |
Air Speed | 21/89 (1.155) | 21/89 (1.155) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 7 Bair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 8 Up Smash |
OoS 3 | Frame 12 Up Smash | Frame 10 Nair/Grab |
Fall Speed | 33/89 (1.650) | 13/89 (1.800) |
Fast Fall Speed | 34/89 (2.640) | 13/89 (2.880) |
Gravity | 74/89 (0.076) | 30/89 (0.107) |
Air Acceleration | 31/89 (0.080) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 86/89 (11.490) |
Full Jump | 29/89 (34.000) | 44/89 (32.800) |
Air Jump | 38/89 (33.800) | 47/89 (32.800) |
Special | Crouch Walk, Wall Jump | Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Has lots of projectiles in his arsenal (A, B, Down B) • Can fight opponents without ever needing to get too close (A) • Very good recovery combined with pretty heavy weight makes him hard to KO |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B) • Struggles against swordies and other fighters do can break through his zoning and fight up close |