Duck Hunt | Mewtwo | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 79/89 (79 units) |
Walk Speed | 26/89 (1.213) | 18/89 (1.260) |
Run Speed | 36/89 (1.793) | 9/89 (2.255) |
Dash Speed | 71/89 (1.760) | 6/89 (2.255) |
Air Speed | 21/89 (1.155) | 4/89 (1.313) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair/Uair | Frame 9 Up Smash |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 10 Nair/Fair |
OoS 3 | Frame 12 Up Smash | Frame 11 Grab |
Fall Speed | 33/89 (1.650) | 53/89 (1.550) |
Fast Fall Speed | 34/89 (2.640) | 51/89 (2.480) |
Gravity | 74/89 (0.076) | 62/89 (0.082) |
Air Acceleration | 31/89 (0.080) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 18/89 (17.500) |
Full Jump | 29/89 (34.000) | 55/89 (31.110) |
Air Jump | 38/89 (33.800) | 1/89 (57.350) |
Special | Crouch Walk, Wall Jump | Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Powerful attacks make it easy to damage opponents • Several attacks that are good for taking stocks • Decent projectile in Neutral Special (B) • Access to a reflector in Side Special (→ + B) • Can use Down Special to temporarily immobilize opponents • Tail provides decent attack range (↓ + A, etc) • Has multiple kill throws (Up Throw / Back Throw) |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Extremely light and dies early • Extremely large hurtbox on Mewtwo's body / tail • Gets comboed very easily |