Duck Hunt | Mythra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 53/89 (92 units) |
Walk Speed | 26/89 (1.213) | 8/89 (1.420) |
Run Speed | 36/89 (1.793) | 5/89 (2.410) |
Dash Speed | 71/89 (1.760) | 1/89 (2.450) |
Air Speed | 21/89 (1.155) | 12/89 (1.220) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 9 Up Smash |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 10 Up B/Grab |
OoS 3 | Frame 12 Up Smash | Frame 11 Nair/Fair |
Fall Speed | 33/89 (1.650) | 7/89 (1.870) |
Fast Fall Speed | 34/89 (2.640) | 7/89 (2.992) |
Gravity | 74/89 (0.076) | 7/89 (0.137) |
Air Acceleration | 31/89 (0.080) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 51/89 (15.600) |
Full Jump | 29/89 (34.000) | 62/89 (30.800) |
Air Jump | 38/89 (33.800) | 46/89 (33.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Extremely good mobility • Access to a plethora of combos • Foresight makes it easy to counter and punish opponents' attacks • Excellent frame data |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Struggles to KO • Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster |