Duck Hunt | Ness | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 48/89 (94 units) |
Walk Speed | 26/89 (1.213) | 71/89 (0.907) |
Run Speed | 36/89 (1.793) | 57/89 (1.609) |
Dash Speed | 71/89 (1.760) | 57/89 (1.826) |
Air Speed | 21/89 (1.155) | 57/89 (1.007) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 8 N Air |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 10 Up Smash/Down B (Air)/Grab |
OoS 3 | Frame 12 Up Smash | Frame 11 Fair/Uair |
Fall Speed | 33/89 (1.650) | 79/89 (1.310) |
Fast Fall Speed | 34/89 (2.640) | 79/89 (2.096) |
Gravity | 74/89 (0.076) | 73/89 (0.077) |
Air Acceleration | 31/89 (0.080) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 33/89 (16.650) |
Full Jump | 29/89 (34.000) | 26/89 (34.480) |
Air Jump | 38/89 (33.800) | 6/89 (45.650) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Has a kill throw (Back Throw) • Very powerful aerial attacks (esp. Bair, Fair, and Dair) • Useful projectiles for zoning opponents (Side Special / Up Special) • Very good at edgeguarding (Down Smash) • Several powerful combos |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Poor recovery (Up B) • Poor range, often losing to swords or other projectiles • Poor mobility, with low ground and air speed |