Duck Hunt | Olimar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 79/89 (79 units) |
Walk Speed | 26/89 (1.213) | 61/89 (0.945) |
Run Speed | 36/89 (1.793) | 56/89 (1.617) |
Dash Speed | 71/89 (1.760) | 85/89 (1.606) |
Air Speed | 21/89 (1.155) | 82/89 (0.861) |
Shield Grab (F) | 1/89 (Frame 10) | 76/89 (Frame 16) |
OoS 1 | Frame 9 Nair/Uair | Frame 10 Nair/Fair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 11 Uair |
OoS 3 | Frame 12 Up Smash | Frame 12 Up Smash |
Fall Speed | 33/89 (1.650) | 71/89 (1.350) |
Fast Fall Speed | 34/89 (2.640) | 71/89 (2.160) |
Gravity | 74/89 (0.076) | 85/89 (0.068) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 42/89 (16.190) |
Full Jump | 29/89 (34.000) | 36/89 (33.500) |
Air Jump | 38/89 (33.800) | 43/89 (33.500) |
Special | Crouch Walk, Wall Jump | Tether |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very little lag on Up Smash • Aerial attacks are disjointed and will win many interactions • Very powerful attacks • Access to several kill moves • Good zoning with Side B |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Light, and gets KO'ed early • Relatively easy to edgeguard • Tether grab is somewhat slow |