Duck Hunt | Pichu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 89/89 (62 units) |
Walk Speed | 26/89 (1.213) | 13/89 (1.302) |
Run Speed | 36/89 (1.793) | 28/89 (1.892) |
Dash Speed | 71/89 (1.760) | 29/89 (1.980) |
Air Speed | 21/89 (1.155) | 48/89 (1.029) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 7 Uair |
OoS 3 | Frame 12 Up Smash | Frame 8 Bair |
Fall Speed | 33/89 (1.650) | 6/89 (1.900) |
Fast Fall Speed | 34/89 (2.640) | 50/89 (2.500) |
Gravity | 74/89 (0.076) | 5/89 (0.140) |
Air Acceleration | 31/89 (0.080) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 20/89 (17.430) |
Full Jump | 29/89 (34.000) | 15/89 (36.750) |
Air Jump | 38/89 (33.800) | 24/89 (36.020) |
Special | Crouch Walk, Wall Jump | Crouch Walk, Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |