Duck Hunt | Piranha Plant | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 9/89 (112 units) |
Walk Speed | 26/89 (1.213) | 83/89 (0.760) |
Run Speed | 36/89 (1.793) | 44/89 (1.720) |
Dash Speed | 71/89 (1.760) | 60/89 (1.820) |
Air Speed | 21/89 (1.155) | 58/89 (1.000) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 10 Uair/Fair/Grab |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 11 Nair |
OoS 3 | Frame 12 Up Smash | Frame 12 Dair/Bair/Up Smash |
Fall Speed | 33/89 (1.650) | 2/89 (1.950) |
Fast Fall Speed | 34/89 (2.640) | 27/89 (2.730) |
Gravity | 74/89 (0.076) | 5/89 (0.140) |
Air Acceleration | 31/89 (0.080) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 18/89 (17.500) |
Full Jump | 29/89 (34.000) | 11/89 (37.400) |
Air Jump | 38/89 (33.800) | 15/89 (38.520) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Heavyweight and high endurance • Neutral B is great for edgeguarding • Has a kill throw in Up Throw • Very powerful Out of Shield option in up smash |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Very poor mobility • Significant landing lag on aerials • Poor range on most attacks |