Duck Hunt | Pit | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 40/89 (96 units) |
Walk Speed | 26/89 (1.213) | 21/89 (1.259) |
Run Speed | 36/89 (1.793) | 33/89 (1.828) |
Dash Speed | 71/89 (1.760) | 18/89 (2.090) |
Air Speed | 21/89 (1.155) | 72/89 (0.935) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Up Smash |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 7 Nair |
OoS 3 | Frame 12 Up Smash | Frame 10 Grab |
Fall Speed | 33/89 (1.650) | 62/89 (1.480) |
Fast Fall Speed | 34/89 (2.640) | 60/89 (2.368) |
Gravity | 74/89 (0.076) | 65/89 (0.081) |
Air Acceleration | 31/89 (0.080) | 43/89 (0.075) |
Jumps | 2 | 4 |
Short Hop | 35/89 (16.480) | 61/89 (14.960) |
Full Jump | 29/89 (34.000) | 56/89 (31.000) |
Air Jump | 38/89 (33.800) | 84/89 (23.701) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early |