Duck Hunt | Richter | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 14/89 (107 units) |
Walk Speed | 26/89 (1.213) | 83/89 (0.760) |
Run Speed | 36/89 (1.793) | 73/89 (1.520) |
Dash Speed | 71/89 (1.760) | 77/89 (1.730) |
Air Speed | 21/89 (1.155) | 70/89 (0.940) |
Shield Grab (F) | 1/89 (Frame 10) | 70/89 (Frame 14) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 11 Nair |
OoS 3 | Frame 12 Up Smash | Frame 14 Grab |
Fall Speed | 33/89 (1.650) | 9/89 (1.850) |
Fast Fall Speed | 34/89 (2.640) | 9/89 (2.960) |
Gravity | 74/89 (0.076) | 57/89 (0.085) |
Air Acceleration | 31/89 (0.080) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 10/89 (18.000) |
Full Jump | 29/89 (34.000) | 68/89 (30.000) |
Air Jump | 38/89 (33.800) | 66/89 (29.000) |
Special | Crouch Walk, Wall Jump | Crouch Walk |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Excellent range on attacks • Can control neutral with his many projectiles • Several powerful moves for KOing • Great at ledge trapping, thanks to Holy Water • Good out of shield option in his Up B |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Poor mobility • Very bad recovery • Lackluster frame data • Struggles at close range |