Duck Hunt | Ridley | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 14/89 (107 units) |
Walk Speed | 26/89 (1.213) | 48/89 (1.100) |
Run Speed | 36/89 (1.793) | 10/89 (2.200) |
Dash Speed | 71/89 (1.760) | 68/89 (1.800) |
Air Speed | 21/89 (1.155) | 43/89 (1.050) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair/Uair | Frame 11 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 12 Up Smash/Grab |
OoS 3 | Frame 12 Up Smash | Frame 13 Fair/Bair |
Fall Speed | 33/89 (1.650) | 19/89 (1.780) |
Fast Fall Speed | 34/89 (2.640) | 19/89 (2.848) |
Gravity | 74/89 (0.076) | 45/89 (0.090) |
Air Acceleration | 31/89 (0.080) | 48/89 (0.070) |
Jumps | 2 | 3 |
Short Hop | 35/89 (16.480) | 69/89 (14.200) |
Full Jump | 29/89 (34.000) | 29/89 (34.000) |
Air Jump | 38/89 (33.800) | 82/89 (25.800) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Excellent range • Can jump 3 times • Very fast movement speed • Strong grab combos, and a command grab • Powerful smash attacks with large hitboxes |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Poor vertical recovery and easy to edgeguard • Extremely large hurtbox makes him a target for projectiles • Very easily comboed |