Duck Hunt | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 19/89 (106 units) |
Walk Speed | 26/89 (1.213) | 34/89 (1.178) |
Run Speed | 36/89 (1.793) | 43/89 (1.725) |
Dash Speed | 71/89 (1.760) | 28/89 (2.002) |
Air Speed | 21/89 (1.155) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 12 Up Smash | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 33/89 (1.650) | 43/89 (1.600) |
Fast Fall Speed | 34/89 (2.640) | 43/89 (2.560) |
Gravity | 74/89 (0.076) | 45/89 (0.090) |
Air Acceleration | 31/89 (0.080) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 8/89 (18.380) |
Full Jump | 29/89 (34.000) | 9/89 (38.000) |
Air Jump | 38/89 (33.800) | 16/89 (38.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |