Duck Hunt | Roy | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 44/89 (95 units) |
Walk Speed | 26/89 (1.213) | 27/89 (1.208) |
Run Speed | 36/89 (1.793) | 14/89 (2.145) |
Dash Speed | 71/89 (1.760) | 12/89 (2.200) |
Air Speed | 21/89 (1.155) | 5/89 (1.302) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair/Uair | Frame 8 Uair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Nair/Up B |
OoS 3 | Frame 12 Up Smash | Frame 11 Bair/Grab |
Fall Speed | 33/89 (1.650) | 13/89 (1.800) |
Fast Fall Speed | 34/89 (2.640) | 13/89 (2.880) |
Gravity | 74/89 (0.076) | 21/89 (0.114) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 78/89 (13.000) |
Full Jump | 29/89 (34.000) | 58/89 (30.970) |
Air Jump | 38/89 (33.800) | 75/89 (28.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very quick movement speed • Sweetspots on the hilt of sword attacks deal extra damage and knockback • Very high air speed • Good horizontal distance in his recovery |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Recovery is a bit predictable and easy to exploit • Somewhat poor range for a sword character • Gets comboed very easily |