Duck Hunt | Ryu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 27/89 (103 units) |
Walk Speed | 26/89 (1.213) | 86/89 (0.750) |
Run Speed | 36/89 (1.793) | 59/89 (1.600) |
Dash Speed | 71/89 (1.760) | 71/89 (1.760) |
Air Speed | 21/89 (1.155) | 30/89 (1.120) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 7 Nair |
OoS 3 | Frame 12 Up Smash | Frame 9 Up Smash/Uair |
Fall Speed | 33/89 (1.650) | 43/89 (1.600) |
Fast Fall Speed | 34/89 (2.640) | 66/89 (2.240) |
Gravity | 74/89 (0.076) | 15/89 (0.120) |
Air Acceleration | 31/89 (0.080) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 59/89 (15.000) |
Full Jump | 29/89 (34.000) | 81/89 (26.000) |
Air Jump | 38/89 (33.800) | 64/89 (29.500) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |