Duck Hunt | Shulk | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 37/89 (97 units) |
Walk Speed | 26/89 (1.213) | 35/89 (1.155) |
Run Speed | 36/89 (1.793) | 48/89 (1.672) |
Dash Speed | 71/89 (1.760) | 50/89 (1.870) |
Air Speed | 21/89 (1.155) | 32/89 (1.113) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair/Uair | Frame 10 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 11 Grab |
OoS 3 | Frame 12 Up Smash | Frame 16 Nair/Jab |
Fall Speed | 33/89 (1.650) | 48/89 (1.580) |
Fast Fall Speed | 34/89 (2.640) | 45/89 (2.528) |
Gravity | 74/89 (0.076) | 34/89 (0.098) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 31/89 (16.800) |
Full Jump | 29/89 (34.000) | 36/89 (33.500) |
Air Jump | 38/89 (33.800) | 43/89 (33.500) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |