Duck Hunt | Sora | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 72/89 (85 units) |
Walk Speed | 26/89 (1.213) | 81/89 (0.820) |
Run Speed | 36/89 (1.793) | 65/89 (1.580) |
Dash Speed | 71/89 (1.760) | 70/89 (1.780) |
Air Speed | 21/89 (1.155) | 65/89 (0.960) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair/Uair | Frame 9 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 11 Nair/Grab |
OoS 3 | Frame 12 Up Smash | Frame 13 Fair |
Fall Speed | 33/89 (1.650) | 66/89 (1.440) |
Fast Fall Speed | 34/89 (2.640) | 64/89 (2.304) |
Gravity | 74/89 (0.076) | 86/89 (0.064) |
Air Acceleration | 31/89 (0.080) | 15/89 (0.096) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 24/89 (17.200) |
Full Jump | 29/89 (34.000) | 68/89 (30.000) |
Air Jump | 38/89 (33.800) | 12/89 (40.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | •Good reach and safe moves to pressure with •Long-lasting hitboxes on many of his moves •Excellent recovery, with many options for getting back to the stage •Great potential for edgeguarding |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | •Very lightweight •Very floaty, and somewhat slow mobility •Somewhat difficult to KO with |