Duck Hunt | Squirtle | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 86/89 (75 units) |
Walk Speed | 26/89 (1.213) | 16/89 (1.281) |
Run Speed | 36/89 (1.793) | 37/89 (1.760) |
Dash Speed | 71/89 (1.760) | 37/89 (1.936) |
Air Speed | 21/89 (1.155) | 55/89 (1.010) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 7 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 8 Fair/Bair |
OoS 3 | Frame 12 Up Smash | Frame 9 Up B |
Fall Speed | 33/89 (1.650) | 71/89 (1.350) |
Fast Fall Speed | 34/89 (2.640) | 71/89 (2.160) |
Gravity | 74/89 (0.076) | 10/89 (0.128) |
Air Acceleration | 31/89 (0.080) | 8/89 (0.105) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 27/89 (17.030) |
Full Jump | 29/89 (34.000) | 21/89 (35.350) |
Air Jump | 38/89 (33.800) | 30/89 (35.350) |
Special | Crouch Walk, Wall Jump | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Learning all 3 characters and associated matchups has a high skill curve • Squirtle struggles to kill • Cooldown on down B sometimes makes it hard to switch when needed |