Duck Hunt | Terry | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 10/89 (108 units) |
Walk Speed | 26/89 (1.213) | 78/89 (0.850) |
Run Speed | 36/89 (1.793) | 44/89 (1.720) |
Dash Speed | 71/89 (1.760) | 82/89 (1.650) |
Air Speed | 21/89 (1.155) | 67/89 (0.950) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair/Uair | Frame 7 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Power Dunk (Air) |
OoS 3 | Frame 12 Up Smash | Frame 10 Up B/Up Smash/Fair/Uair/Grab |
Fall Speed | 33/89 (1.650) | 62/89 (1.480) |
Fast Fall Speed | 34/89 (2.640) | 60/89 (2.368) |
Gravity | 74/89 (0.076) | 45/89 (0.090) |
Air Acceleration | 31/89 (0.080) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 57/89 (15.200) |
Full Jump | 29/89 (34.000) | 78/89 (27.000) |
Air Jump | 38/89 (33.800) | 66/89 (29.000) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Very powerful combos • Several combo starters (neutral air, etc) • Super Specials deal massive damage and knockback, and they can be comboed into • Auto-Turn allows him to allows face opponents in 1v1 |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Poor recovery and easy to edgeguard • High execution (makes use of command inputs) • Poor disadvantage state |