Duck Hunt | Toon Link | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 59/89 (91 units) |
Walk Speed | 26/89 (1.213) | 15/89 (1.288) |
Run Speed | 36/89 (1.793) | 27/89 (1.906) |
Dash Speed | 71/89 (1.760) | 43/89 (1.914) |
Air Speed | 21/89 (1.155) | 43/89 (1.050) |
Shield Grab (F) | 1/89 (Frame 10) | 76/89 (Frame 16) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 8 Bomb Throw (F) |
OoS 3 | Frame 12 Up Smash | Frame 9 Nair/Bair |
Fall Speed | 33/89 (1.650) | 68/89 (1.380) |
Fast Fall Speed | 34/89 (2.640) | 68/89 (2.208) |
Gravity | 74/89 (0.076) | 65/89 (0.081) |
Air Acceleration | 31/89 (0.080) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 38/89 (16.320) |
Full Jump | 29/89 (34.000) | 32/89 (33.800) |
Air Jump | 38/89 (33.800) | 38/89 (33.800) |
Special | Crouch Walk, Wall Jump | Wall Jump, Tether |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Excellent at zoning (→+B, ↓+B, B) • Lots of power on his attacks • Several attacks for consistent KOs (Smashes / Fair, and Bair) • Very high mobility |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Struggles against swordies and characters who can outrange him • Mediocre grab game (slow start-up and limited follow-ups) • Easily edgeguarded • Poor disadvantage due to low falling speed |